The five points are nice, but a stronger economy is usually better in the long run. Meaning you shouldn’t pass up a good economy card to try and achieve a Milestone. It is also important to consider which Milestones you want to work towards, but economy is more important. Your goal in the first few turns is first and foremost to build your economy. Corporation specific strategies will be covered in a future post. This post is about general strategy for the early game. if you start with Titanium production then cards with the Titanium tag are more valuable). Note that the value of certain cards changes depending on the corporation you select (e.g. This post will go over some of the best early game cards that you should consider. The key to doing well at Terraforming Mars is learning how to value cards and select the best cards to play. To do this I like to estimate how many terms of production I will get out of the card and subtract it from the cost. TR CardsĬards that increase Terraform Rating need to be valued taking into account both the fact that they score victory points and the fact that they provide additional income. I once got Pets in my opening hand in a 5 player game and it scored me 8 points at the end of the game for an insanely good $ / VP ratio of almost 1 to 1. For example if there are 5 turns left in the game, Birds will score you 5 VP at a cost of 13$ for a 6.5$ / VP ratio. That’s a ratio of approximately 7$ / VP which is pretty good.Īction cards like Pets and Birds require you to estimate the number of turns left to calculate how useful they are. Three tags will score you a total of 5 VP at a cost of 36$ to play. Terraforming Ganymede may seem really expensive but I think it’s worth buying at only three Jovian tags (itself plus two other cards). You simply count the number of tags that you have and do the math. Most cards in the game that score Victory Points are not as straightforward as the ones listed above but rather are dependent on other factors like the number of tags of a certain type, or the number critters on a card.Ĭards like Terraforming Ganymede are easy to calculate. 7$ / VP (Breathing Filters) would be really good since its twice as good as the best standard project. In my opinoin anything 10$ / VP or better is worth considering. ![]() So the best case standard project is still 14$ / VP so I will use that as a basis for evaluating VP cards. This will score 6 points and costs a total of 94$ at standard project costs for a total ratio of 15.7$/VP ![]() Let’s assume that the average city is surrounded by 3 greenery tiles. Also the interactions between cities and greeneries makes valuing them in terms of Victory Points a little difficult. You could argue that Aquifer is closer to 15$ or 16% / VP depending on where you place the ocean. This ignores the fact that you get increased income from most of the standard projects, but lets ignore that for now.Īt first glance it seems like Asteroid is the best value at 14$ / VP but that doesn’t take into account the other games mechanics or final scoring. So with that in mind these can be an upper limit on the Cost / VP Ratio that will help us value the other cards. It is almost always better to draft and play cards. If you are new to Terraforming Mars it is important to know that the standard projects are the most inefficient ways to spend your money. I like to use the VP Ratio of the Standard Projects as a good baseline for valuing cards. These can include drawing the card instead of drafting it (saves to 3$), discounts for Earth tags, paying using metal / titanium instead of money, etc … In general the discounts will increase the value of the cards that they apply to. ![]() This does not take into account card requirements, it is just an objective way to value VP cards.ĭon’t forget to include any discounts you might have for playing certain cards. Out of this list Colonizer Training Camp has the best VP Ratio. ![]() All of the costs above assume you are paying 3 to draft the card first.
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